The environments in which we operate as architects are increasingly saturated with digital technologies: internet-of-things, global communication and transportation technologies, mobile devices, increased satellite coverage, location based services, ubiquitous computing… This results in a technological layer spanning the globe which has been described as the technosphere, in addition to the geosphere, biosphere, hydrosphere and atmosphere. Emerging technologies impact how we see ourselves and understand our environment, they produce a constantly updating plethora of images, maps an representations of our world. The visual cultures these technologies give rise to are not just representing but actually producing the environment in which we operate, i.e. our world is increasingly experienced and made through digital media. Ladscapes, formerly associated with the natural, wild unknown territories to explore are increasingly produced, visualised and experienced through digital technologies. The Artificial Landscapes project explores the blurring between the natural and the artificial, resulting from the technosphere, the contemporary world that is increasingly saturated with digital technologies, running on data and computation. The videos are a result of an elective course introducing architecture students in programming as visual medium to engage notion of artificial landscapes.
Landscapes of Exploitation models resource extraction through the interaction between terrains, agents and environmental simulations.
Students: Zen Vankerckhoven, Louise Kaura, Janca Van Wesemael & Michaël Uyttenhove
Machine Point of View uses found footage and computer vision to render the vision of a machine navigating a terrain.
Students: Jari Moreels, Emmy Bondue & Gauthier Algoet
[e]sc is an android app that uses the smartphones sensors to generate and navigate into an abstract landscape.
Students: Özlem Yasemin Okumus, Emre Seyran, Imlinochet Walling & Jiefei Ma
Tiny Planet renders interaction between several layers of a tiny planet.